The Stinger Report 1054

Capturing the prize across the market

The Stinger Report: Driving Trends Reshaping the Market | #1054 Report Skinny In The Stinger Report #1054 – This issue covers in detail:  The impact on the amusement perennial Crane Gaming in the new market, looking at the history of the platform, and revealing a new future. Marking SEGA’s 35th Anniversary of the legendary ‘UFO Catcher’ and looking at its future in the market it has instigated. The Japanese amusement scene’s dependence, emerging lockdown, on offering fun physical gaming via the Crane Game and their merch, and how venues like from TAITO…

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Indoor amusement arcade. Photo by KWP

Stinger Report examines latest in OOH and immersive entertainment

The Stinger Report: Driving Trends Reshaping the Market | #1053 Report Skinny In The Stinger Report #1051 – This issue covers in detail: A look at the emerging Immersive projection environments in development, such as from Falcon’s Creative Group, as well as rollout plans of unique concepts, including from Topgolf, X-Golf and Electric Playbox. “The Entertainment Industry’s Musical Chairs” is reported, looking at the impacts in Restaurant business, such as the recent situations with Chuck E. Cheese Entertainment and Punch Bowl Social. We chart the unique “Impacts in the Beverage sector”, such as…

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reset button

Interactive, out-of-home entertainment news and views: the immersive frontier and beyond

The Stinger Report: The New Roadmap Ahead! | #1052 Report Skinny 1. This first issue of the new style report addresses the big question regarding the immersive entertainment sector regarding “The Great Reset” 2. Looking at “Trend Setting: The New Entertainment Offerings”, the new technology that will be employed to drive audiences back to Out-of-Home Entertainment 3. Considering the “Arising Destination Entertainment Operation”, with regards to the new style of venues that will be created to captivate an audience in need of fun and excitement 4. This report also looks at…

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