video game players

The Stinger Report: the OOH entertainment industry bites back

TSR Newsletter | August 3, 2020 Report Skinny The Stinger Report continues our new chapter in its long history of reporting on the cutting edge in Out-of-Home Entertainment. In this latest part of the series we cover the Virtual Reality Bonanza of investment, Video Amusement’s Continuing Drive to the new normal, The Emergence of eSports, and a new investment opportunity while Gaming’s Ongoing Hold of audience interest continues. We also debate about The New Playing Experience, and what that means for the industry’s future! Main Report Moving from the recent developments,…

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VR arcade. Photo by KWP

‘Stinging’ expert insight into developments in OOH entertainment

Entertainment’s Shifting Paradigm: Part 9 | # 1027 Report Skinny The latest update on the momentous changes impacting all aspects of the global Out-of-Home Entertainment arena. In this ninth instalment, we look at the deployment of Frictionless technology as a support to new COVID requirements in entertainment, we also look at the explosion of new immersive and VR platforms, and issues in the changed market Main Report The news and developments come thick and fast as the amusement and attraction industry exits hibernation and starts to prepare for business (and…

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