VR gamers with guns. Photo by KWP

The post-COVID LBE VR market re-emerges from lockdown…

The Stinger Report: Reinvesting in the Entertainment Landscape | Part  8 | # 1042 Report Skinny Redefining the new phase of immersive entertainment coverage in The Stinger Report; and in this eighth part (the second of a two-part series) we look at the impact and re-emergence of the VR free-roaming (Arena Scale) business, concluding by looking at the new developments and the next phase of business. Main Report Continuing the coverage of the impact that free-roaming Out-of-Home Entertainment is having on the re-emerging market, and we see that major IP and…

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immersive game. Photo by KWP

The Stinger Report examines new trends in OOH entertainment

The Stinger Report: Reinvesting in the Entertainment Landscape | Part  | # 1040 Report Skinny Redefining the new phase of immersive entertainment coverage in The Stinger Report; and in this sixth part, we delve into the new generation of immersive entertainment with Exergaming’s new Dividend in the Market. Along with the deployment of Frictionless Entertainment Trends emerging and the continued march of Augmented Reality. Main Report Continuing the coverage of the changes that are impacting the Out-of-Home Entertainment market and we turn to the new trends that will play a part…

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Driving VR video games. Photo from KWP

Stinger Report: driving through new immersive OOH landscape

The Stinger Report: Reinvesting in the Entertainment Landscape | Part 5 | # 1039 Report Skinny Redefining the new phase of immersive entertainment coverage in The Stinger Report; and in this fifth part, we look at Social Entertainment’s Path Ahead and how the UEC and FEC market is emerging from the privations of lockdown, then we go into detail on Immersion’s Part to Play in Industry Rebirth – looking at the VR and MR hardware being deployed, and the facilities to support them post-crisis. Main Report We continue our trek through…

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