immersive game. Photo by KWP

The Stinger Report examines new trends in OOH entertainment

The Stinger Report: Reinvesting in the Entertainment Landscape | Part  | # 1040 Report Skinny Redefining the new phase of immersive entertainment coverage in The Stinger Report; and in this sixth part, we delve into the new generation of immersive entertainment with Exergaming’s new Dividend in the Market. Along with the deployment of Frictionless Entertainment Trends emerging and the continued march of Augmented Reality. Main Report Continuing the coverage of the changes that are impacting the Out-of-Home Entertainment market and we turn to the new trends that will play a part…

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Driving VR video games. Photo from KWP

Stinger Report: driving through new immersive OOH landscape

The Stinger Report: Reinvesting in the Entertainment Landscape | Part 5 | # 1039 Report Skinny Redefining the new phase of immersive entertainment coverage in The Stinger Report; and in this fifth part, we look at Social Entertainment’s Path Ahead and how the UEC and FEC market is emerging from the privations of lockdown, then we go into detail on Immersion’s Part to Play in Industry Rebirth – looking at the VR and MR hardware being deployed, and the facilities to support them post-crisis. Main Report We continue our trek through…

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The Stinger Report VR gamers

OOH entertainment post-lockdown: making up for lost space/time

The Stinger Report: Entertainment’s Next Adventure | Part 5 | #1033 Report Skinny The Stinger Report continues our new chapter in its long history of reporting on the cutting edge in Out-of-Home Entertainment. In this latest part of the series we look at the new opportunities for those emerging from lockdown – with the missed sales period, it is important to know what new products are in the mix. In this second of our two-part segment, we conclude our revisit of 11th Amusement Expo International (AEI) coverage, with needed updates.…

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