Taking Immersion to the Next Phase | Latest Stinger Report

In the first of a two-part industry special, we chart the developments of “Active Immersion” We’ll bring compelling and adrenaline-filled immersive simulation to an audience looking for the next big thrill, and using VR technology to create adventures that can only be experienced by a select few, now re-created in a thrilling entertainment package. Charting the draw of this emerging technology, we reveal the launch of Frontgrid’s brand new sequel to their popular ‘ParadropVR – Rize’ experience, and other new platforms in the wings. We also look at new start-up Limitless Flight,…

Read More

How gaming is taking creativity, connectivity and community in the UK to another level

Gaming is set to be the crown jewel of our creative industries – and Huawei is bringing experts together to share knowledge at a live event in London. According to industry body UK Interactive Entertainment, the games market was worth £5.35bn in sales in 2019 alone, and official government figures estimate that the sector generated £2.9bn of gross value added for the UK economy in the same year. Perceptions of gaming have changed dramatically in recent years. What was once seen as the preserve of teenagers is now taken seriously…

Read More

The Competitive Entertainment Landscape | Issue # 1085 Stinger Report

eSports Continues to Take the Lead The explosion in venue development of eSports Arenas has not been lost on anyone – fuelled by the meteoric rise of the competitive pastime during lockdown and continuing apace, as the latest chain of big venues was reported. Belong Gaming Arena (BGA), a UK-based chain of eSports venues, announced they were commencing plans to open 500 sites in US shopping malls across the country, over the next five years. The company announced the site of its first US venue in Houston, in a mall location. BGA has…

Read More